Health Science ​​​​​​​
Digitalising Problem-based Learning of joints movements using Adobe Premiere Rush
Ali Al-Rubaie
Department of Health & Medical Sciences

Understanding the functional anatomy of the musculoskeletal system and how sport injuries may occur and compromise the muscle functions, and joint movement remains the focal point of healthcare.
The principles of these topics are introduced in the first-year unit, BIO10008 Musculoskeletal Anatomy. This unit prepares the Health Science students to learn about the joint’s stability and flexibility.
The difficulty of understanding the movement concepts in joints, can we use our own body movement to learn and compare different recorded a short video and share it and to build knowledge in Musculoskeletal system and their digital literacies and creativity.
Resources
Shareable teaching and learning resources for this project coming soon!


Problem
Students transitioning to undergraduate studies often possess low levels of digital literacy and they find it challenging to effectively communicate Health Science concepts using technology and contemporary approaches to engage a wide range of audiences. For example, learning theory and concepts via the traditional lectures are often didactic and does not facilitate the active learning of knowledge nor the development of creativity and communication skills. 

Project Overview 
Understanding the functional anatomy of the musculoskeletal system and how sport injuries may occur and compromise the muscle functions, and join movement remains the focal point of healthcare. The principles of these topics are introduced in the first-year Health Science degree, this project prepares the Health Science students to learn about the joint’s stability and flexibility and tackle the difficulty of understanding the movement concepts in joints using our own body movement.  
This project is aimed to learn and compare different joints movement by recording a short video and sharing it and to build knowledge in Musculoskeletal system and the digital literacies and creativity. 

Emergent Outcomes 
The digital literacy was established over the course of semester 2 2022 via the learning management system at Swinburne University of Technology. A Canvas and Adobe Education Exchange resource integrating this material with the concept video or case study video will be developed and available for download. Students studied how to make Adobe Premiere Rush videos using online tutorials. Student then received example videos to explain concepts of the task and produce their own videos by describing a structure, relationship, and/or clinical cases such as injuries or joint dislocation. 

Key Learnings 
to promote the concept of student-centred and active learning starting early in their undergraduate degree, students was given an opportunity to build a sense of ownership by creating their own videos based on upper limb movements the describe and compare between different videos and revise what they have learnt from the lectures, tutorials, and practical sessions.  

Digital literacy outcomes 
This Adobe Innovation Project focused on testing a proof-of-concept hypothesis by integrating digital literacy into first-year Health Science degree during Semester 2, 2022. We hypothesise that student-led digital literacy development will further enhance engagement in the unit where we will evaluate the functional anatomy concepts videos using Adobe Premiere Rush software as an assignment. A further research investigation will be continued in the incoming years to evaluate the effectiveness on students’ learning and the extent of advancing their digital literacy. 

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