Digital Games

Innovative Game Development Education: Preparing Entry-Level Students for Modern Digital Visual Production
Evelyn Schwab
Department of Media & ICT, VET
eschwab@swin.edu.au
Damian Scott
Department of Media & ICT, VET
dascott@swin.edu.au

This project will leverage the Adobe Substance 3D Suite to teach students to develop cutting-edge characters and environmental materials for implementation in next-generation digital games in an innovative teaching workflow that prepares students for industry work and allows them to develop their folios and skillsets utilising real technology and pipelines.
Using cutting edge tools from Adobe, Students will develop and present a next-generation game built in Unreal Engine 5 on the show floor of the PAX East 2022 convention.
Resources
Shareable teaching and learning resources for this project coming soon!

Findings (Coming soon!)
Findings will include the following sub-sections: 
 - Problem 
- Overview 
- Emergent Outcomes 
- Key Learnings
- Detail around how the project addressed the Digital Literacies Pillars
- Impact data ​​​​​​​​​​​​​​
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